
GET THE EDGE
ADVANCE YOUR CAREER

LAUNCHING SPRING 2025
LEARN FROM THE BEST ARTISTS

Instructor
Niels Couvreur
Niels Couvreur is an Environment Artist and Instructor at Sierra Division. With a strong focus on realism, he brings multiple years of experience creating game assets for AAA clients, always striving for the highest standards in quality.
One of his proudest achievements is his comprehensive tutorial for Sierra Division that guides artists through the process of designing CAD game assets. This experience helped shape his teaching style and strengthened his commitment to sharing his knowledge within the game development community.
See Niels portfolio here

Mentor
Jacob Norris
Jacob Norris (PurePolygons) is the Co-founder and Creative Director at Sierra Division. He’s developed expertise in 3D environment design, studio pipelines, and leadership, as well as possesses extensive knowledge of video game genres and art styles.
Prior to founding Sierra Division, he worked at Insomniac Games, Kojima, Naughty Dog, and led multiple projects and teams at NVIDIA. Some of the games he’s worked on include Metal Gear Solid V, Resistance 3, Uncharted 4, and NVIDIA’s RTX Demos.
See Jacob’s portfolio here

Instructor
Alex Beddows
Alex is an Expert Environment Artist currently employed at That's No Moon. Alex has held leadership positions as a Lead Environment Artist at outsource studios, contributing to the development of acclaimed titles like Returnal and Scavengers.
Seeking new challenges, Alex made the transition to in-house development at Counterplay Games, where they played a pivotal role in the release of the highly anticipated PS5 game, Godfall. More recently, Alex worked with Respawn Entertainment on the exciting new project, Star Wars: Jedi Survivor.
See Alex's portfolio here

Mentor
Jon Arellano
Jon Arellano is a Senior Environment Artist at Santa Monica Studios. He has created high-quality game environments for games like God of War: Ragnarok, Call of Duty: Cold War, Call Of Duty: Modern Warfare, Ashes of Creation: Apocalypse, and Everquest.
Jon is also an instructor at Gnomon and has done live workshops, demos and panels. His work has been featured on 80lvl, ArtStation, and Adobe Substance 3D.
See Jon’s portfolio here

Instructor
Robin Mariančík
Robin Mariančík is a Czech 3D artist whose journey began in Illustration and Graphics, before finding his calling in game development. While pursuing his studies, an opportunity to create a game model ignited a passion that would define his career path.
Robin's talent led him to NVIDIA, where he worked as a freelance artist on cutting-edge projects including Digital Twins and Racer X. He later joined Sierra Division, where he continues to work on groundbreaking games including Counter Strike 2, alongside other confidential projects.
See Robin's portfolio here

Mentor
Jonjo Hemmens
Jonjo Hemmens is a Senior Environment Artist currently working with That's No Moon. Prior, he worked at Rocksteady Studios, and at Creative Assembly. Jonjo has also worked on a variety of projects, including NVIDIA and Antimatter Games.
Jonjo has acquired a strong skill set for environmental storytelling and asset creation, and has written and produced many articles and breakdowns of his projects and work over the years.
See JonJo's portfolio here

Mentor
Victoria Lyons
Victoria is a technical artist with an extensive background in games, film, and mixed reality. Her experience spans from indie projects to large-scale productions, including the cozy multiplayer game Palia and the television series Obi-Wan Kenobi.
As a technical artist, former gameplay programmer, and former fine arts instructor, she specializes in helping others explore both the artistic and technical portions of development. She has also designed curriculum for multiple Unreal Engine university courses.
See Victoria's portfolio here
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