
Tutorial - Vintage Camera (Realtime Props in CAD)
August 2024
Join Sierra Division Environment Artist, Niels Couvreur, as he walks you through the full game-asset pipeline to create a brand-new portfolio piece – a real-time prop based on this vintage camera. You'll learn how to model, optimize, texture, and present a game-ready 3D asset using a CAD to polygon workflow in Fusion 360. Workflow is mostly transferable to Plasticity as well.
By the end, you'll have gained invaluable skills in CAD modeling, game asset optimization, texturing, and presentation. Most importantly, you'll have a polished, real-time prop to add to your portfolio, demonstrating your skill and knowledge of the game asset pipeline.
You can find the Full Youtube Playlist for the Tutorial here.
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