Worn yellow retro-futuristic scooter side with handlebars, headlight, front wheel, seat and chipped procedural paint textures

Procedural Texturing for Games - Robin Mariancik

June 2025

Learning

Please checkout the full course here.
Robin’s skill and talent first led him to NVIDIA, where he worked alongside the industries top talent on projects such as Digital Twins and Racer X. He is now a veteran artist at Sierra Division, where he continues to contribute to notable projects, including Counter Strike 2, a vast array of Portfolio pieces like the Rabbiter, our Farmlands asset pack wheel barrows and shovels, as well as several other confidential projects.
His technical insights and creative approach have been featured in industry publications like 80 Level and Games Artists, where he shared his professional workflow and process.
Enrolling in Robin's course will help you to learn his complete Procedural Texturing Workflow, while receiving direct feedback from him as he helps to guide you throughout each of the weekly lessons. With all of the experience Robin has gained from his consistently high quality work on a variety of industry leading projects, we're happy to be able to offer his expertise and deep knowledge directly to you in his course. Take a look at the Course Overview and more info at Sierra Division Academy on Robin's Course page.
Motorcycle concept by Cameron Sewell

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Worn yellow retro-futuristic scooter side with handlebars, headlight, front wheel, seat and chipped procedural paint textures
Worn yellow industrial vehicle control panel and padded seat with scratched metal, faded safety sticker, realistic
Worn yellow mechanical headlight cluster with rubber seals, scratched paint, red reflector and weathered metal
Industrial gas meter and surrounding rusted steel pipes with yellow valve handle, photorealistic procedural textures
Two improvised blade weapons made from knives, forks, ornate handles, wires and tape on dark background, realistic 3D