Three worn woodworking tools with scratched metal blades and chipped wooden handles on black background, photorealistic 3D

Creating Realistic Textures in Substance 3D Painter - Niels Couvreur

July 2025

Learning

Great textures make assets feel alive and real through storytelling. To help you improve your texturing skills, so that your game assets no longer feel flat, we've created this in-depth course to show you how we achieve high-quality realistic textures. "Creating Realistic Textures in Substance 3D Painter" features Sierra Division Environment Artist, Niels Couvreur.

In this course, Niels will guide you step by step through the process of texturing a toolbox and its tools, helping you build your own version where you can apply everything you’ve learned.

At Sierra Division Academy, you’ll get access to the full source files and learn how to texture assets effectively, while receiving valuable, personalized feedback from Niels along the way.
Follow our Academy's account to see student work

Three worn woodworking tools with scratched metal blades and chipped wooden handles on black background, photorealistic 3D
Rusty metal toolbox open on worn workbench filled with cigarettes, nuts, chisels, wooden handles and brass lighter
Stack of weathered business cards bound by twisted twine on a rusted metal tabletop, photorealistic 3D texture study
Rusty metal compartment with two cigarettes, aged business cards tied with twine, brass lighter embossed with a demon face
Open rusty metal toolbox with tiered trays holding nuts, bolts, files, wooden-handled tools, matchbox and cigarettes