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Meet our Props and Environment Art Intern: Elizabet Dabro

Apr 23, 2026·3 min read·170

We’re excited to introduce Elizabet Dabro as our Props and Environment Art intern. Elizabet is a student at Digital Arts and Entertainment in Belgium and is currently completing her final internship with Sierra Division.

With a strong interest in creating realistic props and environments, Elizabet contributes to our internal projects and learns from artists on our team.

Continue reading below to get to know Elizabet, from how she became passionate about realism to how she's been improving her skills by taking part in our studio's activities.

Elizabet, tell us what sparked your interest in becoming an Environment Artist?

Looking at other artists’ environment art is what first sparked my interest in becoming an Environment Artist. The way they tell stories through props and create atmosphere through lighting really inspired me. It’s something that continues to motivate me.

Moody night scene of a wooden pier by a lake, lit by a streetlamp. Boats docked, houses and lighthouse in the distance under a cloudy sky.

Dark Water | UE5

Which project in your portfolio are you most proud of?

The project I’m most proud of would be the Oxygen Treatment Device - Sauerstoff 38.

It was the first prop I made in my personal time, where I didn’t have to worry about the pressure of school deadlines. Because of that, I could really focus on improving and learning texturing and pushing the quality as far as I could instead of stopping when it was good enough. I kept working on it until it looked exactly how I wanted it to. This project made me fall in love with texturing and the work I create.

Open wooden boxes on a wooden floor reveal coiled hoses, a blue cylinder with "Sau" text, gauges, and tools. A canvas cover and shoes visible.

Oxygen Treatment Device - Sauerstoff 38

Why do you prefer realism over stylized art?

I’ve worked with both stylized and realistic art, but realism is what I love most, both visually and creatively. Realism is all about observing real-life details and translating it into props you make. Creating in this style changes how you see the world. You begin to notice worn, rusty and dirty objects as something amazing and worth taking a picture of, and even recreating it in 3D. It teaches you to find beauty in the ugly.

Antique Grinding Machine | Game Ready Asset

You previously participated in a Sierra Division portfolio review session. How did it help improve your work?

Receiving feedback from Robin Mariančík during the portfolio review session made me realize that I can push my texturing much further and incorporate more detail. In the asset that was reviewed, I relied solely on details visible in the specific reference I found on eBay. I hadn’t considered adding additional wear, dirt or variation beyond what was directly shown.

Project Feedback Session 1: Environments and Props

Watch the portfolio review session for tips and tricks to improve your skills.

What goals do you hope to achieve by the end of your internship?

I greatly enjoy the art that Sierra Division produces. I was very excited to learn how the assets are pushed to such high quality and look so realistic. Thankfully, I have the chance to work and be mentored on a project by Sierra Division's Principal Environment Artist, Sebastian Bielecki. He has been helping me push my texturing further, improving the quality and my skills with realistic art.

By the end of my internship, I hope to strengthen my skills and work more efficiently, so I can be a more reliable and helpful contributor on future projects.

We are always on the lookout for talented Artists and Developers to join our studio. Even when there are no openings listed, we invite unsolicited portfolio submissions through our Careers page here.