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Creating Real-Time Props in CAD: Vintage Camera

Jun 27, 2024·2 min read·994

Learn how to create a photorealistic, game-ready prop with Sierra Division.  

Video

Join Sierra Division's Environment Artist Niels Couvreur, as he walks you through the full game-asset pipeline to create a brand-new portfolio piece – a real-time prop based on the vintage camera. You'll learn how to model, optimize, texture, and present a game-ready 3D asset using a CAD to polygon workflow in Fusion 360.

The Series is divided into four main chapters with sub-chapters for each, covering the full game-asset pipeline.

  1. Modeling: Discover modeling in CAD as you recreate the vintage camera in Fusion 360. This chapter will cover reference gathering, the blockout, and creating low-detail and high detail versions in our CAD software.
  2. Low Poly, Game-Ready Asset: Learn how to optimize your model for real-time rendering by creating a low-poly version that strikes the perfect balance between visual fidelity and performance. We'll also discuss the pros and cons of converting models with the best topology from CAD.
  3. Baking & Texturing: Bring your model to life by applying realistic textures and materials. Learn texturing techniques and workflows to achieve a visually stunning result.
  4. Presentation: Put the finishing touches on your real-time prop by setting up an appealing scene that showcases your work in the best possible light. Rendering workflows will be demonstrated in Marmoset, as well as NVIDIA Omniverse USD Composer for those looking for a free alternative.

By the end, you'll have gained invaluable skills in CAD modeling, game asset optimization, texturing, and presentation. Most importantly, you'll have a polished, real-time prop to add to your portfolio, demonstrating your skill and knowledge of the game asset pipeline.

Course Starter Content:

Download our Starter Content pack to to help you follow-along as you create your own Vintage Camera.

Featured Software

Below is the list of software used in the Series, as well as alternatives to choose from.

Fusion 360 (Alternative: Plasticity)

Moi3D / Pixyz

3dsMax  (Alternatives: Blender, Maya or other modeling software)

ZBrush (Alternatives: Blender)

RizomUV (Alternatives: Blender / Zen UV)

Marmoset Toolbag

Adobe Substance Painter

NVIDIA Omniverse

RELEASE SCHEDULE

Courses in this Series will be released on our YouTube on a weekly basis. Follow-along at the same pace as other learners and connect with them by joining our community Discord server. On Discord, you will be able to ask questions and share your progress.

Part 1 - Modeling

Tutorial 1: Introduction Realtime Props in CAD

June 27

Course Introduction

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Tutorial 2: Reference Gathering

June 27

Reference Gathering

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Tutorial 3: Setup and Blockout

June 27

Setup & Blockout

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Tutorial 4: Modeling - Low Detail Pt. 1

July 1

Blockout Part II

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Tutorial 5: Modeling - Low Detail Pt. 2

July 2

Low Detail Part II

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Tutorial 5: Modeling - High Detail pass

July 3

High Detail Pass

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Part 2 - Low Poly, Game-Ready

Tutorial 6: Game-Ready - Low Poly Conversion

July 8

Low-Poly Conversion

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Tutorial 7: Game-Ready - Low Poly Optimization

July 9

Low-Poly Optimization

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Part 3 - Baking and Texturing

Tutorial 8: Baking and Texturing: Marmoset

July 23

Baking in Marmoset

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Tutorial 9: Baking and Texturing: Base Layers

July 24

Part I - Base Layers

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Tutorial 8: Baking and Texturing: Detailing

July 25

Part II - Detailing

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Part 4: Rendering

Tutorial 12: Rendering: Marmoset

July 30

Marmoset Toolbag

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Tutorial 13: Rendering - NVIDIA USD COMPOSER

July 31 NVIDIA .USD Composer

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